Feb 192014

Incarnated sound sculpture
(Xth Sense Biosensing Wearable Technology)


Similarly to a mime, I model malleable sonic matter produced by my body. By using the wearable biotech instrument “Xth Sense”, the bioacoustic sound of muscle contractions is amplified, digitally processed, and played back through eight loudspeakers and subwoofers. The natural sound of my muscles and its virtual counterpart blend together into an unstable sonic object.

This oscillates between a state of high density and one of violent release. As the listeners imagine the object’s shape by following the gesture, the sonic stimuli induce a perceptual coupling. The listeners see through sound the sculpture which their sight cannot perceive.

Ominous | Incarnated sound sculpture (Xth Sense) from Marco Donnarumma on Vimeo.

Jun 212012

A selection of tutorials for how to use Hydrogen Drum Machine. Hydrogen is one of the most advanced Drums sequencers provided by the Linux Audio Community. The flexibility of the interface allows polyphonic beats and sequences for any time signature. In addition Hydrogen provides built in recording and FX support. It is fully midi compatible and will load samples as well as drum kits. you can customise the sample library to provide and unlimited number of unique sounds or borrow from the ever growing selection released by the wider community of users.


4 part Tutorial

Syncing Hydrogen with Ardour

Connect a midi keyboard to Hydrogen

Music for Flesh

 Ambient, Art, bionic  Comments Off
Feb 202012

Music for Flesh II | solo piece for Xth Sense biosensing wearable device from Marco Donnarumma on Vimeo.

Music for Flesh II
Interactive music for enhanced body
(Xth Sense Biosensing Wearable Technology)

No pre-recorded sounds are used in this performance.
All sounds are produced and manipulated in real-time by the muscle movements of the performer.

Recorded live at The University of Edinburgh, UK, March 2011.

Xth Sense is:

- a low-cost biosensing wearable hardware device;

- a DSP modular software for capture, analysis and processing of biological sounds of the body (Pure Data-based).

Further information: marcodonnarumma.com/works/music-for-flesh-ii

Designed and developed by Marco Donnarumma with the support of:
ACE Sound Design, The University of Edinburgh
Dorkbot ALBA @ Edinburgh Hacklab.

Special thanks to Marianna Cozzolino and Andrea Donnarumma.